

Lead Level Designer Marcin Kluzek says Ghostrunner is a game where you never want to stop moving because “if you stay still, you’ll be dead.” Inverse has yet to see what any of the game’s bosses look like, but Radek promises that they aren’t “just one hit and you’re done” affairs. There are bosses and some tougher enemies that change up this one-hit kill mechanic, along with enemies that have shields or projectiles that force the player to change-up their maneuvers and rely on timing attacks right or using special abilities.
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“You get a feeling of accomplishment when you are dying a lot, but are still figuring out different ideas on how to deal with the enemies and what to do next,” he said. The developers avoided making enemies feel like bullet sponges - or in this case sword sponges - because that drastically slows down any game’s pace. “When you're slicing through enemies, it's always very satisfying.” “You can feel powerful even if you are a fragile character who can also die with one hit,” Ratusznik told Inverse. The studio’s last game God’s Trigger, a top-down shooter, also helped inspire Ghostrunner’si one-hit-kill mechanics. Ahead of the game’s launch, Inverse spoke with the development team at One More Level about how they made such a frenetic gameplay experience so digestible.ĭespite Ghostrunner’s cyberpunk setting and first-person perspective, Director Radek Ratusznik cites Hotline Miami, a 2015 top-down action game known for its quick and satisfying kills, as a major source of inspiration. The developers put a lot of time and effort into making the core gameplay loop a satisfying experience. Thanks to its breakneck pace, Ghostrunner is fun to play and watch. You're constantly moving, slashing, and platforming around a cyberpunk world as you climb the “last shelter of humanity” called Dharma Tower. Ghostrunner is a cyberpunk first-person action game true to its name: the parkour action unfolds at a blinding pace, and even when you die - which will happen a lot - you instantly respawn and have to keep going.
